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Library  ›  CAD and 3D  ›  Reallusion Character Creator

Reallusion Character Creator

Version 5.02.0923.1Reallusion4.12 GBFull version with base contentRefreshed 1 week ago

Parametric character generation with rigging, clothing simulation and export into the major engines.

About this release

Character Creator solves the part of a production that eats the most time for the least visible reward: getting a believable, rigged, animatable human out of nothing. Faces, bodies and proportions are driven by sliders and morphs on a topology that stays clean, so a character that took a week of modelling can be built in an afternoon and still deform correctly when it moves.

The rig comes with the character rather than after it. The skeleton, facial blend shapes and skin weighting are generated as part of the model, so a finished character can be dropped straight into an animation tool and driven by motion capture or hand keys without a separate setup pass. Facial animation uses a standardised expression set that other applications understand.

Clothing and hair are treated as real assets. Garments fit to the body automatically as proportions change, physics simulation handles cloth and hair motion, and layered outfits resolve without the intersections that make manual fitting so slow. Materials use a physically based pipeline so a character looks consistent under different lighting.

Export is the reason studios adopt it. Characters leave in the common interchange formats with skeleton, weights and blend shapes intact, and the dedicated pipelines for the major real time engines and for the standard digital content creation applications carry materials across rather than leaving a texture reassignment job behind.

What it does

Slider driven characters
Face, body and proportion morphs on clean topology that keeps deforming correctly.
Rig included
Skeleton, skin weights and facial blend shapes are generated with the character.
Automatic clothing fit
Garments adapt as proportions change, with layered outfits resolving cleanly.
Cloth and hair physics
Simulation for garment and hair motion without hand animating secondary movement.
Physically based materials
Skin, fabric and hair shading that holds up under different lighting setups.
Engine and application pipelines
Export to the major real time engines and content creation tools with rig and materials intact.

Changed in this version

  • Faster viewport on scenes with several fully clothed characters.
  • Improved skin shading on close range renders.
  • Cloth simulation handles layered garments with fewer intersections.
  • Expanded base morph library for body types.
  • Export pipeline updated for the current engine versions.

System requirements

ProcessorQuad core or better, 2.5 GHz or faster
Memory16 GB minimum, 32 GB for heavy scenes
GraphicsGPU with 6 GB of dedicated memory
Disk20 GB for the application and base content
Display1920 by 1080 or higher

Install order

  1. Unpack the archive to a drive with room for the content library.
  2. Run the installer and choose a content location separate from the system drive if possible.
  3. Let the base content packs unpack before first launch.
  4. Open the application once so the material and morph databases build.

Worth knowing before you start

The base content library is considerably larger than the application itself.

Export pipelines expect a matching version of the target engine or application.

File details

TitleReallusion Character Creator
Version5.02.0923.1
PublisherReallusion
SectionCAD and 3D
EditionFull version with base content
Size on disk4.12 GB
PlatformWindows 11, Windows 10
Architecture64 bit
LanguagesMultilingual, 8 interface languages
Mirrors carrying it5
Added to the library1 year ago
Last refreshed1 week ago