About this release
CLO changed how garments get developed by making the sample digital. Pattern pieces are drawn flat exactly as they would be on paper, arranged around an avatar, stitched along their seam lines, and then simulated as real cloth with weight, stiffness, stretch and friction. The garment drapes, gathers, creases and falls the way the actual fabric would, so a fit problem shows up in an afternoon rather than after a sample has been cut, sewn and shipped.
The two dimensional and three dimensional views are linked continuously. Change a seam allowance, move a dart or lengthen a panel on the flat pattern and the simulated garment updates on the body as you work. That link is what makes the tool useful to a pattern cutter rather than only to a visualiser, because the thing being edited is still a real production pattern that can be graded and sent to a cutting room.
Fabric behaviour is physical rather than cosmetic. Materials carry measured properties for weight, bend, stretch and thickness, so jersey behaves like jersey and a heavy twill behaves like twill, and the same pattern in two fabrics simulates differently as it should. Fit maps show tension, pressure and ease across the garment in colour, which turns a subjective conversation about whether something is tight into a readable diagram.
The avatar is fully adjustable across measurements, posture and pose, so a garment can be checked across a size range and in motion rather than only on a standing mannequin. Rendering produces presentation images and turntables, and the output side exports patterns, measurements and specification sheets for production alongside meshes and materials for anyone taking the garment into a wider three dimensional pipeline.
What it does
- Linked flat pattern and simulation
- Edits to the pattern update the draped garment on the body continuously.
- Physical fabric properties
- Weight, bend, stretch and thickness are measured values, so different cloth behaves differently.
- Fit and tension maps
- Pressure, strain and ease shown in colour across the garment instead of judged by eye.
- Adjustable avatars
- Measurements, posture and pose adjust so fit can be checked across a size range and in motion.
- Production output
- Patterns, measurements and specification sheets export for the cutting room.
- Presentation rendering
- Images and turntables for review without moving the garment to another package.
Changed in this version
- Faster simulation on garments with many layers and trims.
- Improved cloth behaviour on knits and heavy weight fabrics.
- Expanded fabric library with measured property sets.
- Pattern editing tools reworked with better snapping and measurement display.
- Rendering quality raised with no additional setup required.
System requirements
| Processor | Intel or AMD 64 bit, six cores or more recommended |
|---|---|
| Memory | 16 GB minimum, 32 GB for layered garments |
| Graphics | Adapter with 6 GB of dedicated memory |
| Disk | 10 GB free |
| Display | 1920 by 1080 or higher, dual displays helpful |
Install order
- Unpack the archive to a path without accents or spaces.
- Run the installer and let the fabric and avatar libraries deploy.
- Launch once so the content caches build before opening a garment.
- Set the simulation quality to a lower level while patterning and raise it for final fit checks.
Worth knowing before you start
Simulation quality can be lowered while working and raised for the final check to keep editing responsive.
Patterns export in the formats a cutting room expects, so nothing has to be redrawn downstream.
File details
| Title | CLO Standalone |
|---|---|
| Version | 2025.2.236 |
| Publisher | CLO Virtual Fashion |
| Section | CAD and 3D |
| Edition | Standalone |
| Size on disk | 3.68 GB |
| Platform | Windows 11, Windows 10 |
| Architecture | 64 bit |
| Languages | Multilingual, 10 interface languages |
| Mirrors carrying it | 7 |
| Added to the library | 3 years ago |
| Last refreshed | 2 weeks ago |