About this release
Portraiture solves the retouching problem that eats the most time on any portrait job: evening out skin without the plastic result that a blur or a surface filter produces. It separates skin from everything else by colour range, smooths only the tonal variation while leaving the fine texture intact, and leaves eyes, lips, hair and edges untouched.
The mask is the reason it works. Rather than applying to the whole frame, it builds a skin mask from a sampled tone range with hue, saturation and lightness tolerances, so the effect lands only where skin actually is. The mask can be previewed on its own, refined by eyedropper on additional tones for mixed lighting, and combined with a manually painted mask in the host for full control.
Beyond smoothing it handles the corrections that go with it. Sharpness, softness, warmth, brightness and contrast can be applied to the masked region alone, which means a face can be lifted independently of the background in a single step rather than through a stack of masked adjustment layers.
It ships as a plug in for the common editors and cataloguers, with presets that cover the usual range from a very light pass on a natural portrait through to heavy work on beauty and commercial images. Batch processing runs the same settings across an entire shoot, which is where the time saving becomes real on a job with hundreds of frames.
What it does
- Texture preserving smoothing
- Evens tonal variation while leaving pore level detail, so faces do not turn plastic.
- Skin tone masking
- Builds a mask from a sampled tone range with hue, saturation and lightness tolerances, previewable on its own.
- Multiple tone sampling
- Add further tones for mixed lighting or several subjects in one frame.
- Masked enhancements
- Sharpness, warmth, brightness and contrast applied only to the skin region.
- Preset range
- From a light natural pass through to heavy beauty work, all adjustable and saveable.
- Batch processing
- Apply the same settings across a whole shoot rather than frame by frame.
Changed in this version
- Rewritten masking engine with much better separation on darker skin tones.
- Faster processing on high resolution files.
- New preset collection aimed at natural and editorial looks.
- Improved edge handling around hairlines and glasses.
- Interface reworked for high density displays.
System requirements
| Host | A supported image editor or cataloguing application already installed |
|---|---|
| Processor | 64 bit Intel or AMD |
| Memory | 8 GB minimum, 16 GB for high resolution files |
| Graphics | Any GPU with 2 GB of dedicated memory |
| Disk | 300 MB free |
Install order
- Close the host application before installing.
- Unpack the archive and run the installer.
- Select which hosts should receive the plug in on the component screen.
- Reopen the host and find it under the filter or plug in menu.
Worth knowing before you start
Applying it to a duplicate layer keeps the original skin available for blending back.
Sampling a second tone helps considerably when the lighting across a face is uneven.
File details
| Title | Imagenomic Portraiture |
|---|---|
| Version | 4.5 |
| Publisher | Imagenomic |
| Section | Graphics and Design |
| Edition | Full plug in |
| Size on disk | 64 MB |
| Platform | Windows 11, Windows 10 |
| Architecture | 64 bit |
| Languages | English |
| Mirrors carrying it | 7 |
| Added to the library | 3 years ago |
| Last refreshed | 1 week ago |