About this release
Animated maps are a standard requirement in news graphics, documentary and explainer work, and building one by hand is miserable: find a map, trace the coastline, place the labels, animate the camera and start again when the region changes. GEOlayers replaces all of that by pulling real geographic data into the composition as layers you can style and animate like anything else.
Map styles range from plain outlines through terrain, satellite imagery and fully custom cartography, and every element arrives as a separate controllable layer rather than a flat picture. Coastlines, borders, roads, water, labels and terrain can be recoloured, hidden and restyled independently so a map matches a brand rather than looking like a stock service.
Animation is where it saves the most time. Camera moves between locations are keyframed by picking places rather than by animating position and scale by hand, and the panel handles the projection and the zoom curve so a flight from a continent to a street stays smooth and correctly oriented. Paths animate along real routes, and points of interest attach to coordinates so they stay locked as the camera moves.
Data driven work is supported directly. Geographic data files load and render as styled shapes, so regions can be shaded by value, boundaries drawn from a dataset, and markers placed from a table of coordinates. Everything remains ordinary composition layers, so the usual effects, masks and expressions apply on top.
What it does
- Real map data as layers
- Coastlines, borders, roads, water and labels arrive separately and stay individually styleable.
- Multiple map styles
- Outline, terrain, satellite imagery and custom cartography from one panel.
- Location based camera moves
- Keyframe a flight by picking places, with projection and zoom curve handled for you.
- Animated routes
- Paths draw along real roads or great circles between points.
- Coordinate locked markers
- Points of interest stay attached to their location as the camera moves.
- Geographic data import
- Load data files to shade regions, draw boundaries or place markers from a table.
Changed in this version
- Faster rendering of high zoom terrain tiles.
- New cartography style presets added.
- Improved label placement at extreme zoom levels.
- Route animation gains elevation aware paths.
- Data import handles larger files without stalling.
System requirements
| Processor | Quad core or better |
|---|---|
| Memory | 16 GB recommended |
| Graphics | GPU with 4 GB of dedicated memory |
| Disk | 2 GB plus room for cached map tiles |
| Host | A matching generation compositing application already installed |
Install order
- Close the compositing application before installing.
- Unpack the archive and place the panel files in the host script and extension folders.
- Allow unsigned extensions in the host preferences if the panel does not appear.
- Open the panel once and set the tile cache location before building a map.
Worth knowing before you start
Map tiles cache to disk and grow quickly at high zoom, so point the cache somewhere with room.
The panel has to match the generation of the host application to load.
File details
| Title | AEScripts GEOlayers 3 |
|---|---|
| Version | 1.18.0 |
| Publisher | AEScripts |
| Section | Video and Motion |
| Edition | Full version |
| Size on disk | 186 MB |
| Platform | Windows 11, Windows 10 |
| Architecture | 64 bit |
| Languages | English interface |
| Mirrors carrying it | 4 |
| Added to the library | 2 years ago |
| Last refreshed | 2 weeks ago |